{"id":2769,"date":"2020-10-21T19:09:31","date_gmt":"2020-10-21T17:09:31","guid":{"rendered":"https:\/\/justcreative.eu\/projects\/eevr\/useful-info\/"},"modified":"2023-03-14T08:32:56","modified_gmt":"2023-03-14T06:32:56","slug":"kasulik-info","status":"publish","type":"page","link":"https:\/\/eevr.ee\/et\/kasulik-info\/","title":{"rendered":"Kasulik info"},"content":{"rendered":"[vc_row type=&#8221;full_width_background&#8221; full_screen_row_position=&#8221;middle&#8221; column_margin=&#8221;default&#8221; column_direction=&#8221;default&#8221; column_direction_tablet=&#8221;default&#8221; column_direction_phone=&#8221;default&#8221; bg_image=&#8221;1847&#8243; bg_position=&#8221;right center&#8221; bg_repeat=&#8221;no-repeat&#8221; scene_position=&#8221;center&#8221; text_color=&#8221;dark&#8221; text_align=&#8221;left&#8221; row_border_radius=&#8221;none&#8221; row_border_radius_applies=&#8221;bg&#8221; class=&#8221;subpage-header&#8221; overlay_strength=&#8221;0.3&#8243; gradient_direction=&#8221;left_to_right&#8221; shape_divider_position=&#8221;bottom&#8221; bg_image_animation=&#8221;none&#8221; shape_type=&#8221;&#8221;][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_tablet=&#8221;inherit&#8221; column_padding_phone=&#8221;inherit&#8221; column_padding_position=&#8221;all&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; column_link_target=&#8221;_self&#8221; gradient_direction=&#8221;left_to_right&#8221; overlay_strength=&#8221;0.3&#8243; width=&#8221;1\/2&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][vc_column_text]\n<h1>Kasulik info<\/h1>\n[\/vc_column_text][vc_column_text max_width=&#8221;400&#8243;]<span style=\"font-weight: 400;\">Kuhu minna VR-i v\u00f5i AR-i \u00f5ppima? Millist peaseadet osta? Millistelt<\/span><span style=\"font-weight: 400;\"> veebsaitidelt j\u00e4rgida XR uudiseid? Siin on hulk kasulikke linke. Lisaks oleme paremaks m\u00f5istmiseks loonud Eesti XR-s\u00f5nastiku.\u00a0 Kui sa oma k\u00fcsimustele vastust ei leia, kirjuta meile otse v\u00f5i k\u00fcsi abi EEVR-i Facebooki kommuunist.<\/span><\/p>\n<div id=\"gtx-trans\" style=\"position: absolute; left: 396px; top: -10px;\">\n<div class=\"gtx-trans-icon\"><\/div>\n<\/div>\n[\/vc_column_text][\/vc_column][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_tablet=&#8221;inherit&#8221; column_padding_phone=&#8221;inherit&#8221; column_padding_position=&#8221;all&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; column_link_target=&#8221;_self&#8221; gradient_direction=&#8221;left_to_right&#8221; overlay_strength=&#8221;0.3&#8243; width=&#8221;1\/2&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][\/vc_column][\/vc_row][vc_row type=&#8221;in_container&#8221; full_screen_row_position=&#8221;middle&#8221; column_margin=&#8221;default&#8221; column_direction=&#8221;default&#8221; column_direction_tablet=&#8221;default&#8221; column_direction_phone=&#8221;default&#8221; scene_position=&#8221;center&#8221; text_color=&#8221;dark&#8221; text_align=&#8221;left&#8221; row_border_radius=&#8221;none&#8221; row_border_radius_applies=&#8221;bg&#8221; class=&#8221;l-img-r-text&#8221; overlay_strength=&#8221;0.3&#8243; gradient_direction=&#8221;left_to_right&#8221; shape_divider_position=&#8221;bottom&#8221; bg_image_animation=&#8221;none&#8221; shape_type=&#8221;&#8221;][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_tablet=&#8221;inherit&#8221; column_padding_phone=&#8221;inherit&#8221; column_padding_position=&#8221;all&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; column_link_target=&#8221;_self&#8221; gradient_direction=&#8221;left_to_right&#8221; overlay_strength=&#8221;0.3&#8243; width=&#8221;1\/1&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][vc_column_text]\n<h3>Virtuaalreaalsuse terminite eestikeelsed vasted ja seletused:<\/h3>\n[\/vc_column_text][toggles style=&#8221;minimal&#8221;][toggle color=&#8221;Default&#8221; title=&#8221;360 video &#8211; Ringkaamera video&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Videosalvestised, kus samaaegselt salvestatakse vaade igas suunas ja mis on tehtud mitmesuunalise kaamera v\u00f5i kogumiga. kaameratest.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:15105,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105634},&quot;15&quot;:&quot;Arial&quot;,&quot;16&quot;:10}\">Videosalvestised, kus samaaegselt salvestatakse vaade igas suunas ja mis on tehtud mitmesuunalise kaamera v\u00f5i kogumiga. kaameratest.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Avatar &#8211; Avatar&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;\\nKasutaja, kasutaja tegelase v\u00f5i isiku graafiline kujutis.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:15105,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105634},&quot;15&quot;:&quot;sans-serif&quot;,&quot;16&quot;:10}\" data-sheets-textstyleruns=\"{&quot;1&quot;:1,&quot;2&quot;:{&quot;3&quot;:&quot;Arial&quot;}}\"><br \/>\nKasutaja, kasutaja tegelase v\u00f5i isiku graafiline kujutis.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Augmented Reality &#8211; Liitreaalsus (ka AR)&#8221;][vc_column_text]Reaalsuse liitmine\/t\u00e4iendamine\/laiendamine virtuaalsete objektidega. Alates lihtsatest piltidest kuvatuna ekraanile p\u00e4rismaailma videopildi peale (nt Pokemon GO, Snapchat\u2019i filtrid) kuni kolmem\u00f5\u00f5tmeliste ning kindla asukoha k\u00fclge ankurdatud objektideni (nt markeritel p\u00f5hinevad v\u00f5i Apple ARKit\u2019i ja Google ARCore rakendused, Microsoft Hololens, Meta 2 v\u00f5i Magic Leap prillide kogemused). Liitreaalsus erineb selgelt\u00a0virtuaalreaalsusest selle poolest, et kasutaja p\u00e4rismaailma keskkonda ei asendata kunagi t\u00e4ielikult virtuaalsega. K\u00f5rgema otsa liitreaalsuse kohta \u00f6eldakse vahel ka segareaalsus (vt <a href=\"http:\/\/www.eevr.ee\/vrdictionary\/mixed-reality\/\">Mixed Reality<\/a>).[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Cardboard &#8211; Papist VR-prillid&#8221;][vc_column_text]Google poolt disainitud mobiilne ja odav (5-7\u20ac) virtuaalreaalsuse seadeldis. H\u00f5lmab endas laiemalt sarnaseid seadmeid, mis on t\u00fc\u00fcpiliselt tehtud papist v\u00f5i plastikust, ilma ekraanita (selleks on kasutaja enda mobiiltelefon) ja ilma pea positsiooni j\u00e4lgimiseta (saab ainult pead p\u00f6\u00f6rata). T\u00f6\u00f6tab v\u00e4ga paljude erinevate mobiiltelefonidega, kui vastavad rakendused alla laadida. Miinuseks on tihti ebamugav kasutajakogemus \u2013 mobiilid on erineva v\u00f5imekusega, prille peab enamasti k\u00e4tega silmade ees hoidma, ekraan v\u00f5ib tihti nihkuda ja l\u00e4\u00e4tsede vahekaugus ei ole \u00fcldjuhul reguleeritav.[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Cinematic VR &#8211; VR-film&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;\\nKaasahaarav kogemus, mille puhul publik saab vaadelda enda \u00fcmber 360-kraadi samal ajal kuuldes ka ruumilist heli.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:769,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0}\"><br \/>\nKaasahaarav kogemus, mille puhul publik saab vaadelda enda \u00fcmber 360-kraadi samal ajal kuuldes ka ruumilist heli.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Cyber sickness &#8211; K\u00fcberiiveldus, simulaatort\u00f5bi&#8221;][vc_column_text]S\u00fcmptomid, mis v\u00f5ivad tekkida VR seadmete v\u00f5i konktreetsete rakenduste t\u00f5ttu. Tavaliselt v\u00e4ljendub ajutise peap\u00f6\u00f6rituse v\u00f5i iiveldusena. P\u00f5hjuseks v\u00f5ivad olla ebapiisav kaadrisagedus, positsioonilise j\u00e4lgimise ootamatu kadumine v\u00f5i ebamugav liikumismehhaanika m\u00e4ngu sees. Osad inimesed on k\u00fcberiiveldusele vastuv\u00f5tlikumad kui teised. S\u00fcmptomite tekkimisel on soovitatav VR\u2019i kasutamisest koheselt veidi puhata.[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Creator Economy &#8211; Sisuloomemajandus&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;On tarkvaraga toetatud majandus, mis v\u00f5imaldab loojatel teenida tulu oma loomingu eest. Sisuloomemajanduse tarkvaraplatvormide n\u00e4ideteks on YouTube, TikTok, Instagram, Facebook, Twitch, Spotify, Substack, OnlyFans ja Patreon.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:15105,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105634},&quot;15&quot;:&quot;Arial&quot;,&quot;16&quot;:10}\">On tarkvaraga toetatud majandus, mis v\u00f5imaldab loojatel teenida tulu oma loomingu eest. Sisuloomemajanduse tarkvaraplatvormide n\u00e4ideteks on YouTube, TikTok, Instagram, Facebook, Twitch, Spotify, Substack, OnlyFans ja Patreon.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Degrees of Freedom (6DOF, 3DOF) &#8211; Liikumisteljed (6 liikumistelge, 3 liikumistelge)&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Viitab keha vabadusele liikuda kolmem\u00f5\u00f5tmelises ruumis. T\u00e4psemalt, keha on vaba muutma oma asendit edasi-tagasi (surge), \u00fcles-alla (heave) ja vasakule-paremale (sway) t\u00f5lkeliikumiste abil kolmes risti asetsevas teljes. Lisaks v\u00f5ib keha muuta oma orientatsiooni p\u00f6\u00f6rdudes kolme risti asetseva telje \u00fcmber, mida nimetatakse sageli normaalteljeks (yaw), transversaalteljeks (pitch) ja pikiteljeks (roll).&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:15105,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105634},&quot;15&quot;:&quot;Arial&quot;,&quot;16&quot;:10}\">Viitab keha vabadusele liikuda kolmem\u00f5\u00f5tmelises ruumis. T\u00e4psemalt, keha on vaba muutma oma asendit edasi-tagasi (surge), \u00fcles-alla (heave) ja vasakule-paremale (sway) t\u00f5lkeliikumiste abil kolmes risti asetsevas teljes. Lisaks v\u00f5ib keha muuta oma orientatsiooni p\u00f6\u00f6rdudes kolme risti asetseva telje \u00fcmber, mida nimetatakse sageli normaalteljeks (yaw), transversaalteljeks (pitch) ja pikiteljeks (roll).<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Digital Twin &#8211; Digitaalteisik, digiteisik&#8221;][vc_column_text]<span data-darkreader-inline-color=\"\">On elava v\u00f5i eluta inimese, <\/span>protsess<span data-darkreader-inline-color=\"\">i, koha, s\u00fcsteemi ja seadme digitaalne koopia, mida saab kasutada erinevatel eesm\u00e4rkidel.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Distruptive technology &#8211; Disruptiivtehnoloogia&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Uuenduslik tehnoloogia, mis sunnib loobuma senisest&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:6721,&quot;3&quot;:{&quot;1&quot;:0},&quot;9&quot;:0,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:0},&quot;15&quot;:&quot;Arial&quot;}\">Uuenduslik tehnoloogia, mis sunnib loobuma senisest<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Eye tracking &#8211; Pilguj\u00e4litus&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;on pilgu suuna ja fookuse ning silmaliigutuste m\u00f5\u00f5tmine ja selle tulemuste kuvamine&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:277249,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105634},&quot;15&quot;:&quot;Arial&quot;,&quot;16&quot;:10,&quot;21&quot;:0}\">Pilgu suuna ja fookuse ning silmaliigutuste m\u00f5\u00f5tmine ja selle tulemuste kuvamine<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Field of View (FOV) &#8211; Vaatev\u00e4li&#8221;][vc_column_text]VR prillide puhul oluline parameeter, mis t\u00e4histab ekaani ja l\u00e4\u00e4tsede koost\u00f6\u00f6na tekkiva virtuaalse vaatev\u00e4lja ulatust. Inimese loomulik vaatev\u00e4li on horisontaalselt ~210 kraadi ja vertikaalselt ~150 kraadi. VR prillide vaate\u00e4lja m\u00f5\u00f5tmisel on erinevaid tehnikaid ning palju s\u00f5ltub ka l\u00e4\u00e4tsede seadistusest. Esimese generatsiooni kommertsprillidel on horisontaalne vaatev\u00e4li nt ~100 kraadi (PSVR, GearVR) v\u00f5i ~110 kraadi (Oculus CV1, HTC Vive), lubatakse ka kuni ~200 kraadi (Pimax 8K, StarVR).[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Game engine &#8211; M\u00e4ngumootor&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;M\u00e4ngumootor on visuaalne arvutitarkvara, mis h\u00f5lmab olulisi osi m\u00e4nguarendusest, nagu renderdamine, kokkup\u00f5rkef\u00fc\u00fcsika, animatsioon, tehisintellekt ja heli. N\u00e4ited kommertsiaalsetest m\u00e4ngumootoritest on Unity, Unreal Engine ja Source.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:15105,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105636},&quot;15&quot;:&quot;arial, sans-serif&quot;,&quot;16&quot;:10}\">M\u00e4ngumootor on visuaalne arvutitarkvara, mis h\u00f5lmab olulisi osi m\u00e4nguarendusest, nagu renderdamine, kokkup\u00f5rkef\u00fc\u00fcsika, animatsioon, tehisintellekt ja heli. N\u00e4ited kommertsiaalsetest m\u00e4ngumootoritest on Unity, Unreal Engine ja Source.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Gaze-based interaction &#8211; Pilgup\u00f5hine interaktsioon&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Pilgup\u00f5hine interaktsioon on \u00fclevaatlikult l\u00e4bi vaadatud ning kategoriseeritud taksonoomiasse, mis jagab interaktsioonid neljaks vormiks. Diagnostiliseks (v\u00e4ljaspoolt toimuva m\u00f5\u00f5tmisega), aktiivseks (valiku tegemine, pilgu kaudu tulistamine), passiivseks (foveeritud renderdamine, ka pilgukontingentne ekraan) ja v\u00e4ljenduslikuks pilgu s\u00fcntees).&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:15105,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105636},&quot;15&quot;:&quot;arial, sans-serif&quot;,&quot;16&quot;:10}\">Pilgup\u00f5hine interaktsioon on \u00fclevaatlikult l\u00e4bi vaadatud ning kategoriseeritud taksonoomiasse, mis jagab interaktsioonid neljaks vormiks. Diagnostiliseks (v\u00e4ljaspoolt toimuva m\u00f5\u00f5tmisega), aktiivseks (valiku tegemine, pilgu kaudu tulistamine), passiivseks (foveeritud renderdamine, ka pilgukontingentne ekraan) ja v\u00e4ljenduslikuks pilgu s\u00fcntees).<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Haptic feedback &#8211; Haptiline tagasiside&#8221;][vc_column_text]K\u00e4eshoitava puldi\/rooli\/kinda, seljaskantava vesti v\u00f5i m\u00f5ne keskkonnas oleva objekti tuntav v\u00e4risemine \u00f5igel hetkel, et tekitada kaasahaaravamat (VR) elamust. Pikemas perspektiivis igasugune vastastikm\u00f5ju virtuaalsest keskkonnast (nt seadmed, mis v\u00f5imaldavad haarata k\u00e4tte ja tunda peos erinevaid objekte v\u00f5i toetuda virtuaalsele lauale). Tehniliselt lahendatakse f\u00fc\u00fcsilist tagasisidet hetkel v\u00e4ikeste vibromootoritega (pultides), bassk\u00f5laritega (nt SubPack seljakott) ja p\u00e4ris f\u00fc\u00fcsiliste passiivsete makettidega (nt The Void elamuskeskus, n\u00f6 \u201cpassive haptics\u201d).[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Head Mounted Display (HMD) &#8211; Peaseade&#8221;][vc_column_text]\u00dcldnimetus k\u00f5ikidele peaskantavatele seadmetele. Vaata ka: <a href=\"http:\/\/www.eevr.ee\/vrdictionary\/headset\/\">Headset<\/a>, <a href=\"http:\/\/www.eevr.ee\/vrdictionary\/goggles\/\">Goggles<\/a>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Headset &#8211; Peaseade&#8221;][vc_column_text]\u00dcldnimetus k\u00f5ikidele peaskantavatele seadmetele (inglise keeles viitab sama termin ka nt mikrofoniga k\u00f5rvaklappidele).[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Immersion &#8211; Kaasahaaratus, s\u00fc\u00fcve&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Viitab sellele, mitmeid kasutaja meeli ja kui h\u00e4sti suudab mingi VR s\u00fcsteem \u00e4ra petta. Lihtsamate seadmete puhul osaleb virtuaalse illusiooni tekitamises ainult n\u00e4gemismeele asendamine (nt Cardboard). Haaratust suurendavad k\u00f5rvaklappide lisamine (kuulmismeel) ja j\u00e4lgitavad puldid (kompimine). H\u00f5ivates ka kinesteetilise meele v\u00f5i kehataju (nt v\u00f5imaldades kasutajal virtuaalses ruumis ringi jalutada), suureneb haaratus veelgi. Tegemist on eelk\u00f5ige objektiivse ja tehnilise terminiga, mis on \u00fche s\u00fcsteemi puhul erinevate kasutajate jaoks alati sama (nt k\u00f5ik kasutavad prille, pulte ja k\u00f5rvaklappe ning on samav\u00f5rra h\u00f5ivatud virtuaalsete tajupetete poolt). Haaratust t\u00f5stavad nt kuvarprillide laiem vaatev\u00e4li, suurem kaadrisagedus ja k\u00f5rgem resolutsioon. Ideaalse k\u00f5ikeh\u00f5lmava haaratuse puhul oleks ajul v\u00f5imatu vahet teha virtuaalsel ja reaalsel (nt filmis Matrix).&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:768,&quot;11&quot;:4,&quot;12&quot;:0}\">Viitab sellele, mitmeid kasutaja meeli ja kui h\u00e4sti suudab mingi VR s\u00fcsteem \u00e4ra petta. Lihtsamate seadmete puhul osaleb virtuaalse illusiooni tekitamises ainult n\u00e4gemismeele asendamine (nt Cardboard). Haaratust suurendavad k\u00f5rvaklappide lisamine (kuulmismeel) ja j\u00e4lgitavad puldid (kompimine). H\u00f5ivates ka kinesteetilise meele v\u00f5i kehataju (nt v\u00f5imaldades kasutajal virtuaalses ruumis ringi jalutada), suureneb haaratus veelgi. Tegemist on eelk\u00f5ige objektiivse ja tehnilise terminiga, mis on \u00fche s\u00fcsteemi puhul erinevate kasutajate jaoks alati sama (nt k\u00f5ik kasutavad prille, pulte ja k\u00f5rvaklappe ning on samav\u00f5rra h\u00f5ivatud virtuaalsete tajupetete poolt). Haaratust t\u00f5stavad nt kuvarprillide laiem vaatev\u00e4li, suurem kaadrisagedus ja k\u00f5rgem resolutsioon. Ideaalse k\u00f5ikeh\u00f5lmava haaratuse puhul oleks ajul v\u00f5imatu vahet teha virtuaalsel ja reaalsel (nt filmis Matrix).<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Interoperability &#8211; Koostalitlusv\u00f5ime&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Toote v\u00f5i s\u00fcsteemi omadus, mis v\u00f5imaldab sellel t\u00f6\u00f6tada koos teiste toodete v\u00f5i s\u00fcsteemidega.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:15105,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105634},&quot;15&quot;:&quot;Arial&quot;,&quot;16&quot;:10}\">Toote v\u00f5i s\u00fcsteemi omadus, mis v\u00f5imaldab sellel t\u00f6\u00f6tada koos teiste toodete v\u00f5i s\u00fcsteemidega.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Interpupillary distance (IPD) &#8211; Pupillide vahekaugus&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Interpupillaarne kaugus (IPD) on kaugus pupillide keskpunktide vahel. See m\u00e4\u00e4rab v\u00f5rkkesta pildierinevuse astme m\u00f5lemas silmas, mis \u00fchendatakse ajus stereon\u00e4gemuse loomiseks.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:769,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0}\">Interpupillaarne kaugus (IPD) on kaugus pupillide keskpunktide vahel. See m\u00e4\u00e4rab v\u00f5rkkesta pildierinevuse astme m\u00f5lemas silmas, mis \u00fchendatakse ajus stereon\u00e4gemuse loomiseks.<\/span>[\/vc_column_text][vc_column_text][\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Inside-out tracking &#8211; Seest-v\u00e4lja j\u00e4lgimine&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Selle j\u00e4lgimismeetodi puhul asetatakse kaamera j\u00e4lgitavale seadmele \\&quot;vaadates\\&quot; v\u00e4ljapoole, et m\u00e4\u00e4rata sensori asukoht keskkonnas.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:15105,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105634},&quot;15&quot;:&quot;Arial&quot;,&quot;16&quot;:10}\">Selle j\u00e4lgimismeetodi puhul asetatakse kaamera j\u00e4lgitavale seadmele &#8220;vaadates&#8221; v\u00e4ljapoole, et m\u00e4\u00e4rata sensori asukoht keskkonnas.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Internet of Things (IoT) &#8211; Esemev\u00f5rk&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Nutistu ehk asjade internet (inglise keeles Internet of things, l\u00fchend IoT), ka esemev\u00f5rk ja v\u00e4rkv\u00f5rk,[2] on interneti kaudu seotud asjade v\u00f5rk, kus need kasutaja ja \u00fcksteisega teavet jagavad ja vahetavad ning koos teatud \u00fclesandeid t\u00e4idavad.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:277249,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:0},&quot;15&quot;:&quot;Arial&quot;,&quot;16&quot;:10,&quot;21&quot;:0}\">Interneti kaudu seotud asjade v\u00f5rk, kus need kasutaja ja \u00fcksteisega teavet jagavad ja vahetavad ning koos teatud \u00fclesandeid t\u00e4idavad.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Metaverse &#8211; Metaversum&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Interneti kui \u00fchtse, universaalse ja k\u00f5ikeh\u00f5lmava virtuaalse maailma h\u00fcpoteetiline iteratsioon, mida h\u00f5lbustab virtuaalreaalsuse ja liitreaalsuse peakomplektide kasutamine. K\u00f5nekeeles on metaversum sotsiaalsele sidemele keskendunud 3D-virtuaalmaailmade v\u00f5rgustik.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:15169,&quot;3&quot;:{&quot;1&quot;:0},&quot;9&quot;:0,&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105634},&quot;15&quot;:&quot;arial, sans-serif&quot;,&quot;16&quot;:10}\">Interneti kui \u00fchtse, universaalse ja k\u00f5ikeh\u00f5lmava virtuaalse maailma h\u00fcpoteetiline iteratsioon, mida h\u00f5lbustab virtuaalreaalsuse ja liitreaalsuse peakomplektide kasutamine. K\u00f5nekeeles on metaversum sotsiaalsele sidemele keskendunud 3D-virtuaalmaailmade v\u00f5rgustik.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Mixed Reality &#8211; Segareaalsus (ka MR)&#8221;][vc_column_text]Kogemus, kus virtuaalne ja reaalne segunevad eristamatult \u00fcheks ning virtuaalsetel objektidel on v\u00f5imalik kaduda ka reaalsete objektide taha (mitte olla kogu aeg kuvatud reaalse maailma objektide peale justkui lisakihina). Hetkel kasutuses eelk\u00f5ige virtuaalreaalsuskogemuste kuvamisel, kus p\u00e4rismaailma tegevust salvestatakse rohelise ekraani taustal ning viruaalses keskkonnas on virtuaalne kaamera, mis liigub s\u00fcnkroonis p\u00e4rismaailma seadmega. Tulemuseks on v\u00e4ga t\u00f5etruu pilt sellest, mida kasutaja VR\u2019is tegi ja n\u00e4gi.[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Motion controller &#8211; Juhtpult&#8221;][vc_column_text]Enamasti k\u00e4es hoitav m\u00e4ngupult, mille asend on j\u00e4lgitav kuuel vabadusastmel. Vt ka <a href=\"http:\/\/www.eevr.ee\/vrdictionary\/tracking\/\">Tracking<\/a>.[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Mulsemedia &#8211; Multisensoorne meedia&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;\u00dcleminek multimeediast (heli, graafika ja animatsioon) mulsemeediaks. Mulsemeedia rikastab traditsioonilist multimeediat uute meediumiobjektidega, nagu l\u00f5hna-, haptika- ja termotseptilised ained.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:769,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0}\">\u00dcleminek multimeediast (heli, graafika ja animatsioon) mulsemeediaks. Mulsemeedia rikastab traditsioonilist multimeediat uute meediumiobjektidega, nagu l\u00f5hna-, haptika- ja termotseptilised ained.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Non-fungible token (NFT) &#8211; Unikaalt\u00f5end, NFT; Unikaalvara&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;on unikaalne ja v\u00f5ltsimatu andme\u00fcksus, mida hoiustatakse plokiahelas, millest v\u00f5ib m\u00f5elda kui digitaalsest logiraamatust[1], kus s\u00fcndmuste jada on k\u00f5igile n\u00e4htav.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:277249,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105634},&quot;15&quot;:&quot;sans-serif&quot;,&quot;16&quot;:10,&quot;21&quot;:0}\">Unikaalne ja v\u00f5ltsimatu andme\u00fcksus, mida hoiustatakse plokiahelas, millest v\u00f5ib m\u00f5elda kui digitaalsest logiraamatus, kus s\u00fcndmuste jada on k\u00f5igile n\u00e4htav.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Omnidirectional &#8211; Mitmesuunaline&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;VRi konktekstis kasutusel enim jooksulintide v\u00f5i jooksukausside kohta, mis lubavad kasutajal liikuda suvalises suunas. Tuntumad esindajad on Virtuix Omni ja Cyberith Virtualizer.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:768,&quot;11&quot;:4,&quot;12&quot;:0}\">VRi konktekstis kasutusel enim jooksulintide v\u00f5i jooksukausside kohta, mis lubavad kasutajal liikuda suvalises suunas. Tuntumad esindajad on Virtuix Omni ja Cyberith Virtualizer.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Passthrough &#8211; L\u00e4bivaade&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;L\u00e4bivaate funktsioon v\u00f5imaldab VR-vaatest v\u00e4ljuda ja n\u00e4ha reaalajas oma \u00fcmbrust. L\u00e4bivaate funktsioon kasutab peakomplekti sensoreid, et ligikaudselt hinnata, mida n\u00e4eksite, kui saaksite vaadata otse peakomplekti esiotsa kaudu ja n\u00e4ha reaalset maailma enda \u00fcmber.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:15169,&quot;3&quot;:{&quot;1&quot;:0},&quot;9&quot;:0,&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105636},&quot;15&quot;:&quot;arial, sans-serif&quot;,&quot;16&quot;:10}\">L\u00e4bivaate funktsioon v\u00f5imaldab VR-vaatest v\u00e4ljuda ja n\u00e4ha reaalajas oma \u00fcmbrust. L\u00e4bivaate funktsioon kasutab peakomplekti sensoreid, et ligikaudselt hinnata, mida n\u00e4eksite, kui saaksite vaadata otse peakomplekti esiotsa kaudu ja n\u00e4ha reaalset maailma enda \u00fcmber.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Presence &#8211; Kohalolu&#8221;][vc_column_text]Subjektiivne tunne olla VR seadmete vahendusel kusagil mujal v\u00f5i keegi teine, kui reaalsuses. Suurt rolli kohalolu tunde tekitamisel m\u00e4ngivad virtuaalse keskkonna disain, lugu, interaktsioonid ja k\u00f5ige enam kasutaja enda aju. Inimesed, kes kardavad p\u00e4riselus k\u00f5rgust, reageerivad v\u00e4ga tugevalt ka virtuaalsele k\u00f5rgusele, samas kui teised inimesed j\u00e4\u00e4vad sama kogemust proovides t\u00e4iesti rahulikuks. T\u00f5eliselt veenva tehisolu tekitava rakenduse esimeseks reegliks on kohalolu tunde hoidmine iga hinna eest.\u00a0N\u00e4iteks kui kasutajal on plutide abil v\u00f5imalik oma k\u00e4si m\u00f5nes VR kogemuses n\u00e4ha, aga tarkvara disaini t\u00f5ttu ei saa ta n\u00e4iteks maas olevat palli k\u00e4tte haarata, siis subjektiivne m\u00f5jutunne h\u00e4vineb koheselt.[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Real Reality &#8211; P\u00e4rist\u00f5elisus&#8221;][vc_column_text]Tunne viibida reaalsuses, mis ei ole tekitatud v\u00f5i edasi antud \u00fchegi tehnoloogia vahendusel. Eriti asjakohane p\u00e4rast esmakordset VR prillide proovimist.[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Room-scale &#8211; Ruumiulatus&#8221;][vc_column_text]V\u00e4hemalt 2 x 1.5 meetri suurune virtuaalne m\u00e4nguala, mille ulatuses kasutaja saab vabalt VR seadmetega igas suunas ringi liikuda.[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;SLAM &#8211; SLAM&#8221;][vc_column_text]Simultaneous Localization And Mapping ehk positsioneerimistehnoloogia, mis p\u00fc\u00fcab sama-aegselt tuvastada \u00fcmbritsevat keskkonda ning iseenda asendit selles ruumis. V\u00e4ga kasulik seestpoolt-v\u00e4lja j\u00e4lgimistehnoloogiate puhul, mis ei kasuta v\u00e4liseid lisaseadmeid ona positsiooni m\u00e4\u00e4ramiseks.[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Social VR platforms &#8211; Sotsiaalsed VR keskkonnad&#8221;][vc_column_text]Sotsiaalsed VR keskkonnad on loodud inimestele, et nad saaksid virtuaalselt kohtuda ja l\u00f5butseda, n\u00e4iteks m\u00e4ngida m\u00e4nge v\u00f5i vaadata filme. Sotsiaalsetele VR platvormidele on iseloomulik palju valikuid ja v\u00f5imalusi keskkonda muuta. Inimesed tulevad nendele VR platvormidele peamiselt oma vaba aja veetmiseks. Siiski on m\u00f5nda neist platvormidest v\u00f5imalik kategooriseerida ka koost\u00f6\u00f6platvormidena. N\u00e4ited: AltspaceVR, Mozilla Hubs, VRChat, Rec Room, Bigscreen.[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Spacer &#8211; Vahet\u00fckk&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Peaseadme l\u00e4\u00e4tsede vahele pandav t\u00fckk, et prillikandjatel mugavam oleks&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:769,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0}\">Peaseadme l\u00e4\u00e4tsede vahele pandav t\u00fckk, et prillikandjatel mugavam oleks<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Spatial Computing- Ruumiline andmet\u00f6\u00f6tlus&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Masinate, inimeste, objektide ja nende keskkondade tegevuste digiteerimine, et v\u00f5imaldada ja optimeerida tegevusi ja suhtlemist.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:15169,&quot;3&quot;:{&quot;1&quot;:0},&quot;9&quot;:0,&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105636},&quot;15&quot;:&quot;arial, sans-serif&quot;,&quot;16&quot;:10}\">Masinate, inimeste, objektide ja nende keskkondade tegevuste digiteerimine, et v\u00f5imaldada ja optimeerida tegevusi ja suhtlemist.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Teleport &#8211; Teleporteeruma&#8221;][vc_column_text]Levinud liikumisviis virtuaalreaalsuses, kus ilma reaalse liikumiseta on v\u00f5imalik vaid hetkega l\u00e4bida mingi teatud vahemaa. Laiendab oluliselt v\u00f5imaliku m\u00e4nguala piire, samas v\u00e4hendades v\u00f5imalust k\u00fcberiivelduse tekkimiseks.[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Telepresence &#8211; Kaugkohalolu&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Tehnoloogia, mis v\u00f5imaldab isikul sooritada tegevusi kaug- v\u00f5i virtuaalses asukohas nii, nagu ta oleks f\u00fc\u00fcsiliselt selles asukohas.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:769,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0}\">Tehnoloogia, mis v\u00f5imaldab isikul sooritada tegevusi kaug- v\u00f5i virtuaalses asukohas nii, nagu ta oleks f\u00fc\u00fcsiliselt selles asukohas.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Tracker &#8211; J\u00e4lgur&#8221;][vc_column_text]Seadeldis, mis suudab edastada oma t\u00e4pset positsiooni VR s\u00fcsteemile (nt Vive Tracker). Seega on v\u00f5imalik tuua erinevaid f\u00fc\u00fcsilisi objekte virtuaalreaalsusesse, teades ankurpunkti asendit.[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Tracking &#8211; (Asendi) j\u00e4lgimine&#8221;][vc_column_text]VR seadmete reaalse asendi pidev m\u00f5\u00f5tmine, et muuta virtuaalset asendit vastavalt vajadusele. Eristatakse mitmeid j\u00e4lgimise liike:\u00a0Pea j\u00e4lgimine (head tracking) h\u00f5lmab pea p\u00f6\u00f6ramist, keeramist ja kallutamist ning arvutatakse enamasti pea p\u00f6\u00f6rdenurkade j\u00e4rgi;\u00a0 Positsiooni j\u00e4lgimine (positional tracking) t\u00e4hendab kasutaja liigutuste j\u00e4lgimist suunal edasi-tagasi, vasakule-paremale, \u00fcles-alla. Parimad VR seadmed lubavad nii pea kui positsiooni j\u00e4lgimist, andes liikumiseks kokku kuus vabadusastet (six degrees of freedom, 6DOF). Sama kehtib ka lisaseadmete kohta (nt puldid), mis v\u00f5ivad edastada kas ainult oma p\u00f6\u00f6rdenurki (3DOF, nt Google Daydream pult) v\u00f5i ka positsiooni (6DOF, enamus k\u00f5rgema otsa lisaseadmeid).[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Virtual Reality (VR) &#8211; Virtuaalreaalsus, (ka VR)&#8221;][vc_column_text]Lai m\u00f5iste, mis h\u00f5lmab nii tehnilisi aspekte (seadmed, programmid) kui ps\u00fchholoogilisi efekte (virtuaalses maailmas olemise tunne). T\u00e4nap\u00e4eva kasutuses viitab eelk\u00f5ige kuvarprillide kaudu saadavale ning mitmeid eri meeli k\u00f6itvale kogemusele.[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;VR collaboration platforms &#8211; VR-koost\u00f6\u00f6 keskkonnad&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;VR-koost\u00f6\u00f6keskkonnad on loodud t\u00f6\u00f6keskkondade jaoks, n\u00e4iteks t\u00f6\u00f6tubade, koosolekute ja konverentside jaoks. Muutmise ja eksperimenteerimise v\u00f5imalused on minimaalsed, kuid pakutakse lihtsat juurdep\u00e4\u00e4su sellistele funktsioonidele nagu ekraanijagamine ja joonistamine. Osa nendest platvormidest on v\u00f5imalik kategooriseerida ka sotsiaalseteks platvormideks. N\u00e4ited: AltspaceVR, Glue, Mozilla Hubs, Engage, Spatial, MeetinVR, Rumii.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:15105,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105634},&quot;15&quot;:&quot;Arial&quot;,&quot;16&quot;:10}\">VR-koost\u00f6\u00f6keskkonnad on loodud t\u00f6\u00f6keskkondade jaoks, n\u00e4iteks t\u00f6\u00f6tubade, koosolekute ja konverentside jaoks. Muutmise ja eksperimenteerimise v\u00f5imalused on minimaalsed, kuid pakutakse lihtsat juurdep\u00e4\u00e4su sellistele funktsioonidele nagu ekraanijagamine ja joonistamine. Osa nendest platvormidest on v\u00f5imalik kategooriseerida ka sotsiaalseteks platvormideks. N\u00e4ited: AltspaceVR, Glue, Mozilla Hubs, Engage, Spatial, MeetinVR, Rumii.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Volumetric Video &#8211; Ruumiline video&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Tehnika, mis v\u00f5imaldab j\u00e4\u00e4dvustada kolmem\u00f5\u00f5tmelisi ruume, nagu asukoht v\u00f5i esitus.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:15105,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105634},&quot;15&quot;:&quot;Arial&quot;,&quot;16&quot;:10}\">Tehnika, mis v\u00f5imaldab j\u00e4\u00e4dvustada kolmem\u00f5\u00f5tmelisi ruume, nagu asukoht v\u00f5i esitus.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Web3 &#8211; Veeb3&#8243;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Termin uue iteratsioon jaoks Maailma V\u00f5rgust (WWW), mis p\u00f5hineb polokiahela-tehnoloogial ja sisaldab kontseptsioone nagu detsentralisatsioon ja tookeni-p\u00f5hine majandus.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:15105,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;14&quot;:{&quot;1&quot;:2,&quot;2&quot;:2105634},&quot;15&quot;:&quot;Arial&quot;,&quot;16&quot;:10}\">Termin uue iteratsioon jaoks Maailma V\u00f5rgust (WWW), mis p\u00f5hineb polokiahela-tehnoloogial ja sisaldab kontseptsioone nagu detsentralisatsioon ja tookeni-p\u00f5hine majandus.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Web AR &#8211; Veebip\u00f5hine AR&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Veebitehnoloogia, mis v\u00f5imaldab liitreaalsuse funktsionaalsust veebibrauseris. See on kombinatsioon HTML5-st, Web Audio-st, WebGL-st ja WebRTC-st.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:769,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0}\">Veebitehnoloogia, mis v\u00f5imaldab liitreaalsuse funktsionaalsust veebibrauseris. See on kombinatsioon HTML5-st, Web Audio-st, WebGL-st ja WebRTC-st.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;Web VR &#8211; Veebip\u00f5hine VR&#8221;][vc_column_text]<span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;JavaScripti API, mis v\u00f5imaldab veebibrauseritel \u00fchenduda VR-seadmetega.&quot;}\" data-sheets-userformat=\"{&quot;2&quot;:4865,&quot;3&quot;:{&quot;1&quot;:0},&quot;11&quot;:4,&quot;12&quot;:0,&quot;15&quot;:&quot;Arial&quot;}\">JavaScripti API, mis v\u00f5imaldab veebibrauseritel \u00fchenduda VR-seadmetega.<\/span>[\/vc_column_text][\/toggle][toggle color=&#8221;Default&#8221; title=&#8221;X Reality (XR) &#8211; X-reaalsus, Laiendatud reaalsus&#8221;][vc_column_text]\u00dclemm\u00f5iste, sisaldab nii virtuaalsete objektide toomist reaalsusse, kui ka vastupidi. Kasutades X-eesliidet, viidatakse sellele, et X ongi m\u00e4\u00e4ramata ja v\u00f5ib t\u00e4hendada sisuliselt mida iganes (AR\/VR\/MR v\u00f5i miski muu).[\/vc_column_text][\/toggle][\/toggles][\/vc_column][\/vc_row][vc_row type=&#8221;full_width_background&#8221; full_screen_row_position=&#8221;middle&#8221; column_margin=&#8221;none&#8221; equal_height=&#8221;yes&#8221; content_placement=&#8221;middle&#8221; column_direction=&#8221;default&#8221; column_direction_tablet=&#8221;default&#8221; column_direction_phone=&#8221;column_reverse&#8221; scene_position=&#8221;center&#8221; top_padding=&#8221;0&#8243; bottom_padding=&#8221;0&#8243; text_color=&#8221;dark&#8221; text_align=&#8221;left&#8221; row_border_radius=&#8221;none&#8221; row_border_radius_applies=&#8221;bg&#8221; class=&#8221;l-img-r-text&#8221; color_overlay=&#8221;#ffffff&#8221; color_overlay_2=&#8221;#ffffff&#8221; overlay_strength=&#8221;1&#8243; gradient_direction=&#8221;left_to_right&#8221; shape_divider_position=&#8221;bottom&#8221; bg_image_animation=&#8221;none&#8221; shape_type=&#8221;&#8221;][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_tablet=&#8221;inherit&#8221; column_padding_phone=&#8221;inherit&#8221; column_padding_position=&#8221;top-bottom&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; column_link_target=&#8221;_self&#8221; gradient_direction=&#8221;left_to_right&#8221; overlay_strength=&#8221;0.3&#8243; width=&#8221;1\/2&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][image_with_animation image_url=&#8221;2551&#8243; animation=&#8221;None&#8221; hover_animation=&#8221;none&#8221; alignment=&#8221;&#8221; border_radius=&#8221;none&#8221; box_shadow=&#8221;none&#8221; image_loading=&#8221;default&#8221; max_width=&#8221;100%&#8221; max_width_mobile=&#8221;default&#8221; el_class=&#8221;left-image&#8221;][\/vc_column][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_tablet=&#8221;inherit&#8221; column_padding_phone=&#8221;inherit&#8221; column_padding_position=&#8221;top-bottom&#8221; top_margin_phone=&#8221;10%&#8221; bottom_margin_phone=&#8221;20%&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; column_link_target=&#8221;_self&#8221; gradient_direction=&#8221;left_to_right&#8221; overlay_strength=&#8221;0.3&#8243; width=&#8221;1\/2&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][vc_column_text]\n<h3>VR\/AR-alase hariduse pakkujad Eestis:<\/h3>\n[\/vc_column_text][vc_column_text css_animation=&#8221;none&#8221; css=&#8221;.vc_custom_1611281269526{margin-top: 15px !important;}&#8221; max_width=&#8221;500&#8243;]<a href=\"https:\/\/www.taltech.ee\/xr-keskus\">TalTech XR Keskuse<\/a>\u00a0kursused<\/p>\n<p><a href=\"https:\/\/www.tlu.ee\/node\/2178\">Ristmeedia<\/a>\u00a0\u00f5ppeprogramm Tallinna \u00dclikoolis<\/p>\n<p><a href=\"https:\/\/www.tlu.ee\/en\/dlg\">Digitaalsete \u00f5pim\u00e4ngude<\/a> programm Tallinna \u00dclikoolis<\/p>\n<p><a href=\"https:\/\/cgvr.cs.ut.ee\/wp\/index.php\/courses\/\">Arvutigraafika ja m\u00e4ngudisaini kursused<\/a> Tartu \u00dclikoolis<\/p>\n<p><a href=\"https:\/\/www.eek.ee\/rakendusk%C3%B5rgharidus%C3%B5pe\/eriala\/arvutim%C3%A4ngude_disain_ja_arendus\">Arvutim\u00e4ngude disaini ja arenduse<\/a> programm Eesti Ettev\u00f5tlusk\u00f5rgkoolis Mainor<\/p>\n<p><a href=\"https:\/\/www.artun.ee\/erialad\/arhitektuur-ja-linnaplaneerimine\/eriala\/ulevaade\/\">Arhitektuuri ja linnaplaneerimise<\/a> \u00f5ppekava Eesti Kunstiakadeemias<\/p>\n<p><a href=\"https:\/\/www.tartukunstikool.ee\/et\/erialad\/3d-kunstnik-kujundaja-keskhariduse-baasil-2\">3D kunstnik-kujundaja<\/a> programm Tartu Kunstikoolis[\/vc_column_text][\/vc_column][\/vc_row][vc_row type=&#8221;full_width_background&#8221; full_screen_row_position=&#8221;middle&#8221; column_margin=&#8221;none&#8221; equal_height=&#8221;yes&#8221; content_placement=&#8221;middle&#8221; column_direction=&#8221;default&#8221; column_direction_tablet=&#8221;default&#8221; column_direction_phone=&#8221;default&#8221; scene_position=&#8221;center&#8221; top_padding=&#8221;0&#8243; bottom_padding=&#8221;0&#8243; text_color=&#8221;dark&#8221; text_align=&#8221;left&#8221; row_border_radius=&#8221;none&#8221; row_border_radius_applies=&#8221;bg&#8221; class=&#8221;l-img-r-text&#8221; color_overlay=&#8221;#ffffff&#8221; color_overlay_2=&#8221;#ffffff&#8221; overlay_strength=&#8221;1&#8243; gradient_direction=&#8221;left_to_right&#8221; shape_divider_position=&#8221;bottom&#8221; bg_image_animation=&#8221;none&#8221; shape_type=&#8221;&#8221;][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_tablet=&#8221;inherit&#8221; column_padding_phone=&#8221;inherit&#8221; column_padding_position=&#8221;top-bottom&#8221; top_margin_phone=&#8221;10%&#8221; bottom_margin_phone=&#8221;20%&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; column_link_target=&#8221;_self&#8221; gradient_direction=&#8221;left_to_right&#8221; overlay_strength=&#8221;0.3&#8243; width=&#8221;1\/2&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][vc_column_text]\n<h3>VR\/AR-alased uudisteportaalid mida soovitame j\u00e4lgida:<\/h3>\n[\/vc_column_text][vc_column_text css_animation=&#8221;none&#8221; css=&#8221;.vc_custom_1611311151010{margin-top: 15px !important;}&#8221; max_width=&#8221;500&#8243;]<a href=\"https:\/\/uploadvr.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">UploadVR<\/a><\/p>\n<p><a href=\"https:\/\/www.roadtovr.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">RoadtoVR<\/a><\/p>\n<p><a href=\"https:\/\/www.vrfocus.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">VRFocus<\/a><\/p>\n<p><a href=\"https:\/\/xn--puhatajamngida-eib.ee\/\">Puhata ja m\u00e4ngida<\/a> taskuh\u00e4\u00e4ling<\/p>\n<p><a href=\"https:\/\/level1.ee\/\">Level1<\/a>[\/vc_column_text][\/vc_column][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_tablet=&#8221;inherit&#8221; column_padding_phone=&#8221;inherit&#8221; column_padding_position=&#8221;top-bottom&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; column_link_target=&#8221;_self&#8221; gradient_direction=&#8221;left_to_right&#8221; overlay_strength=&#8221;0.3&#8243; width=&#8221;1\/2&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][image_with_animation image_url=&#8221;2554&#8243; animation=&#8221;None&#8221; hover_animation=&#8221;none&#8221; alignment=&#8221;&#8221; border_radius=&#8221;none&#8221; box_shadow=&#8221;none&#8221; image_loading=&#8221;default&#8221; max_width=&#8221;100%&#8221; max_width_mobile=&#8221;default&#8221; el_class=&#8221;right-image&#8221;][\/vc_column][\/vc_row][vc_row type=&#8221;full_width_background&#8221; full_screen_row_position=&#8221;middle&#8221; column_margin=&#8221;none&#8221; equal_height=&#8221;yes&#8221; content_placement=&#8221;middle&#8221; column_direction=&#8221;default&#8221; column_direction_tablet=&#8221;default&#8221; column_direction_phone=&#8221;column_reverse&#8221; scene_position=&#8221;center&#8221; top_padding=&#8221;0&#8243; bottom_padding=&#8221;0&#8243; text_color=&#8221;dark&#8221; text_align=&#8221;left&#8221; row_border_radius=&#8221;none&#8221; row_border_radius_applies=&#8221;bg&#8221; class=&#8221;l-img-r-text&#8221; color_overlay=&#8221;#ffffff&#8221; color_overlay_2=&#8221;#ffffff&#8221; overlay_strength=&#8221;1&#8243; gradient_direction=&#8221;left_to_right&#8221; shape_divider_position=&#8221;bottom&#8221; bg_image_animation=&#8221;none&#8221; shape_type=&#8221;&#8221;][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_tablet=&#8221;inherit&#8221; column_padding_phone=&#8221;inherit&#8221; column_padding_position=&#8221;top-bottom&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; column_link_target=&#8221;_self&#8221; gradient_direction=&#8221;left_to_right&#8221; overlay_strength=&#8221;0.3&#8243; width=&#8221;1\/2&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][image_with_animation image_url=&#8221;2557&#8243; animation=&#8221;None&#8221; hover_animation=&#8221;none&#8221; alignment=&#8221;&#8221; border_radius=&#8221;none&#8221; box_shadow=&#8221;none&#8221; image_loading=&#8221;default&#8221; max_width=&#8221;100%&#8221; max_width_mobile=&#8221;default&#8221; el_class=&#8221;left-image&#8221;][\/vc_column][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_tablet=&#8221;inherit&#8221; column_padding_phone=&#8221;inherit&#8221; column_padding_position=&#8221;top-bottom&#8221; top_margin_phone=&#8221;10%&#8221; bottom_margin_phone=&#8221;20%&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; column_link_target=&#8221;_self&#8221; gradient_direction=&#8221;left_to_right&#8221; overlay_strength=&#8221;0.3&#8243; width=&#8221;1\/2&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][vc_column_text]\n<h3>Muud VR\/AR-ga seotud kommuunid:<\/h3>\n<div id=\"gtx-trans\" style=\"position: absolute; left: 19px; top: -6.28125px;\">\n<div class=\"gtx-trans-icon\"><\/div>\n<\/div>\n[\/vc_column_text][vc_column_text css_animation=&#8221;none&#8221; css=&#8221;.vc_custom_1611281760869{margin-top: 15px !important;}&#8221; max_width=&#8221;500&#8243;]<a href=\"https:\/\/www.facebook.com\/IGDAEstonia\/\">IGDA Estonia<\/a><\/p>\n<p><a href=\"https:\/\/teaduspark.ee\/inkubatsioon\/\">Tartu Teaduspark<\/a><\/p>\n<p><a href=\"http:\/\/bit.ly\/estgamedev\">Eesti m\u00e4nguarendajate Discord<\/a><\/p>\n<p><a href=\"https:\/\/fivr.fi\/\">Soome VR Kommuun<\/a><\/p>\n<p><a href=\"https:\/\/www.facebook.com\/XRLatvia\/\">L\u00e4ti XR Kommuun<\/a><\/p>\n<p><a href=\"https:\/\/www.xrnation.com\/\">XR Nation<\/a><\/p>\n<div id=\"gtx-trans\" style=\"position: absolute; left: 109px; top: -10px;\">\n<div class=\"gtx-trans-icon\"><\/div>\n<\/div>\n[\/vc_column_text][\/vc_column][\/vc_row]\n","protected":false},"excerpt":{"rendered":"<p>[vc_row type=&#8221;full_width_background&#8221; full_screen_row_position=&#8221;middle&#8221; column_margin=&#8221;default&#8221; column_direction=&#8221;default&#8221; column_direction_tablet=&#8221;default&#8221; column_direction_phone=&#8221;default&#8221; bg_image=&#8221;1847&#8243; bg_position=&#8221;right center&#8221; 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