First up was an EEVR regular Filipp Keks, talking about his recent visit to the GDC. In terms of VR the GDC hall was packed with all sorts of new headsets, young crazy developers and VR-specific talks. One of the most interesting demos Filipp tried was a tracking solution that could identify both the players and any other objects that had appropriate markers. In the demo there was a basketball you could reliably bounce \u00a0around without losing tracking.[\/vc_column_text][\/vc_column][\/vc_row][vc_row type=”full_width_background” full_screen_row_position=”middle” column_margin=”none” column_direction=”default” column_direction_tablet=”default” column_direction_phone=”default” scene_position=”center” top_padding=”0″ bottom_padding=”0″ text_color=”dark” text_align=”left” row_border_radius=”none” row_border_radius_applies=”bg” class=”l-img-r-text” color_overlay=”#ffffff” color_overlay_2=”#ffffff” overlay_strength=”1″ gradient_direction=”left_to_right” shape_divider_position=”bottom” bg_image_animation=”none” shape_type=””][vc_column column_padding=”no-extra-padding” column_padding_tablet=”inherit” column_padding_phone=”inherit” column_padding_position=”top-bottom” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_shadow=”none” column_border_radius=”none” column_link_target=”_self” gradient_direction=”left_to_right” overlay_strength=”0.3″ width=”1\/6″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][\/vc_column][vc_column column_padding=”no-extra-padding” column_padding_tablet=”inherit” column_padding_phone=”inherit” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_shadow=”none” column_border_radius=”none” column_link_target=”_self” gradient_direction=”left_to_right” overlay_strength=”0.3″ width=”2\/3″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][vc_column_text css_animation=”none” css=”.vc_custom_1603964396386{margin-top: 15px !important;}”]Ofcourse, once you threw the ball too high, the virtual version would stop mid-air and before you knew it, you got smacked in the head with reality. The solution was cool, and very-very expensive. There was also some technology for untethered VR that actually worked, so we might see VR cabels dissapearing sooner than we might think.[\/vc_column_text][vc_video link=”https:\/\/www.youtube.com\/watch?v=sSUJa2ZJlXk”][vc_column_text css_animation=”none” css=”.vc_custom_1603964512179{margin-top: 15px !important;}”]Next we had a presentation by Aleksander V\u00e4ljam\u00e4e, a local academic and researcher who has been heavily involved in VR related science since the beginning of the 2000s. The presentation gave a really brief introduction to his wealth of work already done in the VR space. This included auditory illusions, the sense of self-motion, out of body experiences etc. Currently Aleksander is setting up a new lab in Tallinn University to investigate brain-computer interactions through media. For anyone dealing with VR audio, this talk will surely give some interesting new insight.<\/p>\n