Mario “Zuurik” Saarik took the audience down the memory line with a quick review of VR history, starting from the 1930s! The slideshow had something new for everybody, as the VR scene was much more diverse than anyone had expected. Some headsets were super cool, slightly funny or epic failures, others never even saw a proper release. The talk
smoothly transitioned to todays technological advances. People discussed different input devices and their limitations, the possibilities of waking in VR and also the elusive soon-to-be-seen Magic Leap technology. All in all, a solid two hours of discussions. Next were the demo sessions.
Madis Vasser demonstrated the uncanny valley effect with a all-too-real looking 3D scanned self-portrait demo, done with the help of DollyMe3D. The players could see him run around, creep uncomfortably close or just mirror the headmovements of the rift to really mess with the senses. Madis also let people experience the presence of hands in VR through a rift-mounted Leap Motion and different demos found from the web.
Zuurik brought out his War Thunder cockpit –
complete with a joystick, steering pedals and throttle lever. Those who tried it were impressed – despite the crazy in-game dogfight and upside down manouvers the whole experience felt comfortable and quite immersive.
Siim Raidma premiered his special build for EEVR I called Ball Turret. In the game you are a Turret pilot that sits, well, inside a ball. The virtual world is TRON-ish, with a seemingly endless flat surface beneath and a city of blocks above. Your job is to roll about and shoot different targets high in the sky. The game relies on a joystick for movement and fire commands, the aming is done with head movements. Although rolling around in a giant ball might sound nauseating, the actual experience was super-comfortable. Drifting sideways was the most fun I’ve had in VR since the barrelrolls in Great Power demo.