The following companies are the official members of Estonian Virtual and Augmented Reality Association.
NoSoySauce Games (NSSG) is building a multiplayer melee sword-fighting game called Everfight VR, where you can engage in action-filled PvP battles on arenas lost across different dimensions. Side projects: the company has experience in outsourcing game development for AR, VR, PC, and mobile platforms.
Maru VR Productions
Maru VR Productions is a virtual reality production company, committed to creating high-quality custom-made VR solutions. Since 2016, we have developed more than 30 VR projects for tourism, marketing, education and manufacturing sectors. Our portfolio includes VR attractions, games, training tools, etc. Our clients are various museums, city governments, private companies and education organisations. With each project, we focus on breaking new ground and creating additional value for our clients.
Tallinn University of Technology (TalTech)
Tallinn University of Technology (TalTech) is the flagship of Estonian technical education. We develop and apply XR technologies in both research and teaching. We empower our students with the XR skills needed for professional use. We offer consultations, conduct workshops and carry out various projects: from simple XR applications to large and research-intensive development projects.
FrostFX delivers 3D animation, visual effects and VR/AR experiences. Our creative team offers expertise from pre-shoot consultations, shoot supervision to the creation of complex interactive, post-production and animation solutions. FrostFX is a major partner behind the VR game Skyfront VR.
RootMotion develops animation tools exclusively for the Unity platform. Final IK, the ultimate collection of inverse kinematics solutions, has been available on the Asset Store since 2014 and PuppetMaster, an advanced character physics tool, since the end of 2015. Both tools are used in many of today’s most innovative VR games and simulations.
AVAR is creating computer-altered realities for E-Commerce, Real Estate, Construction, Manufacturing and more, since 2017. We are a 5-person-core-team of highly enthusiastic people in the 3D and XR field. With over 250+ projects delivered, we have created a network of 15+ professionals which includes 3D artists, developers, engineers, designers, marketing & storytelling experts. We offer all-in-one immersive 3D and XR solutions made for businesses, meanwhile focusing on your end customers and their needs. Our solutions help you by cutting sales time, reducing insecurity and enhancing the experience of buying online.
Acode is developing a virtual reality application/game VRekken, which aims to offer the most realistic close combat and contact free self-defense training experience. VRekken features constant positioning of the player’s head, hands and feet, MoCap and physical animations, carefully thought-out AI behavior, different situations and environments that guarantee extraordinary experiences.
Computer Graphics and Virtual Reality Lab (University of Tartu)
The University of Tartu’s Computer Graphics and Virtual Reality Lab in the Institute of Computer Science is a virtual reality, video games, and computer graphics study lab for the students of the largest university in Estonia. The CGVR Lab has dedicated workstations and many virtual reality devices for study, work, and research. Hundreds of students annually take our courses and the lab is used by about fifty of them. The cool student works can be found in cgvr.cs.ut.ee.
Futuclass teaches STEM subjects to middle school students through gamified experiences in Virtual Reality. Each study module has been co-created with educational experts and passed the test with target age group for learning value. Futuclass team knows that kids learn better with real-time feedback and in a distraction-free environment where it is fun to experiment, and is passionate about bringing these new engaging ways of learning to the kids worldwide.
MEDIT is a Centre of Excellence in Media Innovation and Digital Culture at the Baltic Film, Media and Arts School (BFM) of Tallinn University. MEDIT is an interdisciplinary hub for research and artistic collaborations focused on cultural change and innovation processes that accompany the proliferation of digital media. MEDIT’s creative work and collaborations in the area of VR and AR are managed by our Creative Lab.
Wolf3D is creating personal 3D avatars of people from a single selfie for games and virtual worlds. The company is building a cross-game avatar platform that makes it easy for users to navigate many virtual experiences while keeping their identity consistent. Wolf3D’s customers include Tencent, Huawei, HTC, Vodafone, and Wargaming, among many others. The company was founded in 2014 and started with building professional hardware-based 3D scanners. The 20,000 high-quality face scans gathered in the process allowed Wolf3D to develop their deep learning solution for creating personal avatars on any device from a single photo.
ExteriorBox offers real-time and VR application development, CG imagery production and consulting services both locally and abroad. The aim of the company is solving the more challenging problems in the field using cutting edge technology and knowledge gained from industry experience.
Mobi Lab – augmented reality solutions for education
The solution enables EdTech companies and educational institutions to create an engaging and memorable learning experience for the target group by providing life-like 3D content with sounds in the real-world environment. It can be challenging to learn something new, something that we have never seen or experienced before, by just looking at small scale pictures, whether it’s something in nature, history, or anything else with a physical shape. With our augmented reality solutions, you can experience those life-like 3D digital copies of the real objects with sound as they would be physically there with you in the room.
Estonian Rescue Board
The Estonian Rescue Board belongs to the area of government of the Ministry of the Interior. Our mission is to prevent accidents, save lives, and protect property and the environment. In accident prevention, our focus is on safety concerning water, fire, and explosives, as well as on emergency preparedness. VR technology is of great help to the Estonian Rescue Board. It allows us to better demonstrate the dangers and to physically practice the techniques for handling them. VR experience helps both children and adults act more safely in actual dangerous situations.
You can read about past times from the books, look at old photos and movies or listen to stories, but have you ever got a chance to step inside the history? We in BLUERAY know how to experience history as if on your own skin. We offer virtual time travels as a service and we do custom solutions for others. As a University of Tartu spin-off company, BLUERAY values learning and we are the best visualizers of authentic history in Estonia. We devote ourselves to develop different multimedia solutions and user experiences in the cultural heritage and tourism sector. Let’s make history come alive!
Estonian Museum of Natural History
With the help of AR and VR, the Estonian Museum of Natural History enriches the museum experience, making otherwise invisible organisms and processes visible to visitors. With the help of VR, we have recreated the ancient sea that was situated on Estonian territory millions of years ago and simulated the world perception of bats. With the help of AR, we have revived otherwise passive fossils and made the Estonian national butterfly so large that visitors can see the scales covering its wings. With the help of AR and VR, we are creating more and more “layers” to our exposition, and we can probably say that we are currently VR cinema with the largest number of visitors in Estonia.
TTK BIM CAVE
The BIM CAVE at TTK University of Applied Sciences visualizes building information models (BIM) that are commonly used in the building design process. BIM models are visualized as a walkthrough model and in Virtual Reality. These possibilities enable the building users to participate in the design process. Visualization in an immersive environment allows them to give feedback on the design and thus improve the future building.