Next things got really nostalgic and futuristic at the same time with tech entrepreneur Peeter Nieler on stage. He drew a clear distinction between virtual reality environments and the means by which to experience them. With a short history lesson the audience got to see the parallel progress in both fields that now have begun to finally merge properly. Peeter also pointed out some reacurring names in the process, like Ivan Sutherland and John Carmack. Then the time was right to reveal his own plans for the future – making man run in virtual reality. More precisely, the Criffin RunPad. He went over the many concepts and prototypes that were tried before settling on a simple and effective solution (not shown here until the proper time). A fortcoming full-body tacking system was also briefly discussed. Those interested in more detaild information can get in touch: Peeter.Nieler@criffin.com
The final talk was from a full-time game dev Filipp Keks, who is well known in VR circles for his EvilMech Runner. The problems and lessons learned from that demo was also the main topic of Filipp’s presentation, most of it happening inside Unity game engine. We discussed the different solutions to issues like walking through virtual walls, cheating the step detection algorithm and staying in camera range while in VR. Filipp pulled together different clues to suggest that Oculus is heading in the direction of a standing experience with the consumer version of the Rift. He finished with a call for action to all the developers to help make his freely available code better. Follow the link: https://github.com/taphos/oculus-natural-movement.