Next up was Criffin‘s Peeter Nieler, sharing some insights from a recent trip to Unite 2015 in China. The conference had a dedicated VR day, where Peeter also took the stage. After trying many different tech demos, the general conclusions were as follows: China is flooded with Oculus knock-offs and haptic chairs. On the one hand there is no real innovation, but on the other hand everyone is doing their own thing, so it definitely an interesting scene up there. And the ergonomics of chinese headsets is terrible for westerners (-: (emphasis on the nose).
After Peeter we heard a talk from Siim Raidma on VR game design and porting. He has been hard at work developing his still unnamed “hamsterball-death-ray-battle” game and porting some other beautiful (and terribly un-optimized) experiences to VR. He shared some key point for avoiding cyber sickness – avoid any g forces! His own project is a perfect example how this can be achieved with smooth floors, no walls and gentle turns. Yet the gameplay stay engaging. The bigger idea behind the battle game is of a VR e-turnament. Stay tuned!
During all the talks it seemed that the VR lingo is expanding at a mind-boggling pace. Here’s a quick test to see how hard-core VR enthusiast you are. Try to find the hidden meaning in the following sentences: “I think this lighthouse thing is awesome. Have you seen the magic leap motion slam? I don’t believe in tango.” Check your answers from our dictionary 🙂
The demo sessions featured some local software (curtesy of Psychobus), triple-A titles (on behalf of Mario) and also interesting mobile headsets straigh from China (thanks to Criffin).