This past week saw the release of EvilMech Runner,
a small experimental survival game that we have mentioned before by estonian developer Filipp Keks, meant to achieve the feeling of natural movement with minimal hardware. This means in-game movement without the use of a gamepad/keyboard/treadmill, using simply the Oculus hardware and clever software. Since my first encounter with the game fell short due to the long que of people wanting to try the demo and me being able to get stuck in a virtual wall, I was exited to fire the game up at home.
Setup: as the readme file suggests, I put the Oculus IR camera about eye level on a tripod and stood (yes, this game is meant to be played while standing) about 1 meters away. I also had a small carpet on the floor to give me some feedback as to where I was located in reality (pro tip for playing alone). There is a need to press the spacebar key multiple times in the beginning. Make sure you press it until you see “RUN!”, otherwise you false-start and miss half the fun (the EvilMech part).